Michel Erler. 2017/18
"Over the course of my Masters in Fiction and Entertainment at SCI-Arc, I did not only deepen my conceptual skillset through world building and design research, but also gained a thorough understanding of game engines and the overall professional workflow for game development and immersive experiences. My project Ways of Seeing, which explores the world seen through the eyes of machines, has been exhibited at State Studio Berlin, shortlisted for several competitions - among them Sundance New Frontier - and will be exhibited at media art festivals in Europe, Asia and North America this year. Through connections made in the program I am currently working at Framestore’s Immersive Entertainment department in Los Angeles. At Framestore I have been both involved in early, internal pitching phases for AR games, as well as in the development of a state-of-the-art VR experience for Intel. The program equipped me with strong conceptual, artistic and technical skills, exposed me to a range of highly contemporary developments and concepts, and introduced me to numerous creative leaders in their field, making me eager to push the forefront of interactive, immersive and emerging forms of entertainment."
Pierce Myers. 2016/17
"The Fiction and Entertainment program is an invitation to the forefront of storytelling. Students of the program gain an intimate understanding of emerging workflows while also learning how to tell compelling stories, a combination of skills which other programs can’t offer. Fiction and Entertainment’s broad focus on worldbuilding allows students the opportunity to focus on any point of the process that they choose including modelling, animation, game design, writing, and concept development. The course has positioned me perfectly for work in the field of creative direction. I now have a comprehensive knowledge of emerging narrative mediums at a technical level and understand the ethical urgency associated with mediating the future. Working in futurist writing and narrative development I feel confident in my ability to steer projects and move culture in a desirable direction. Through connections established in the program I am now currently working with world builder and award winning production designer Alex McDowell on a new project that involves embedding narratives in a near-future context for an immersive installation, and I have begun preliminary work with Netflix and the New York Times on a documentary project."
Khevna Shah. 2016/17
"As part of the Fiction & Entertainment program, I made the short hybrid documentary “The Endless Market.” The film is based around the design of a fictional tower that forms an archive of stories from an important market in Mumbai that is now threatened by gentrification. My architectural approach to the project gave me a different perspective towards a particular place, it’s people, culture but it was with the guidance of Liam Young and Alexey Marfin that I learnt how to speculate and visualize an alternate world within this existing context. In the year long course I have learnt and developed a completely new pallet of skills. The curriculum gave us the opportunity to learn from and receive feedback at every stage of the process from some of the great professionals in the industry. Furthermore, it enabled us to make connections and work with them in the future. Currently, I am working with production designer Alex McDowell on a world building project imagining the city of tomorrow and the urban possibilities of driverless cars. This program opened up innumerable possibilities for me and definitely added a great deal to my skill set."
Paul Krist. 2015/16
"Every short film that I made in Liam Young‘s studio at SCI-Arc pushed me to learn new tools to better tell a story. We travelled through India with the studio and I worked with local actors and producers to develop a speculative fiction set in a hybrid Los Angeles and Mumbai cityscape. We developed skills in both traditional in camera cinematography and digital visual effects. Ultimately, through the studio I developed the knowledge and professional connections that helped me to get a position as a compositor at Framestore in Los Angeles. I had the opportunity to work on AAA games titles, Hollywood blockbusters and various commercials like the cinematic trailer for Destiny 2. I have now transitioned to Framestore’s HQ in London to work on concept designs and environment art for National Geographic TV series Mars 2."
Sarah Villareal. 2016/17
"The studio helped me to cultivate the skills I learned in architecture as a vehicle to explore my interests as a designer and filmmaker. The guidance, dedication, and tireless tutelage I received from Liam Young and Alexey Marfin instilled a determined work ethic and sense of wonder in me; giving me the tools to visualize and realize my short film ‘Neville’—a story that follows an autonomous lawn mower doing its daily rounds in a post human, special economic zone of downtown Los Angeles. The curriculum’s rich exercise in world building; development of speculative narrative through research and story boarding; and intimate workshops with leading film professionals were an invaluable opportunity to learn and gain access to one on one feedback from the best. I submitted my film to the Sundance Film Festival and through the professional network I met in the program’s design lab I am working as a researcher on an upcoming documentary series for a major network. This program is truly inspiring and a mind-blowing experience. It opened up real opportunities to pursue a future as a filmmaker."